Wednesday, December 25, 2013

Challenge: Big Brother Sims Style

I get bored easily and need challenges or to change things up often, so when I came across this Big Brother Challenge, it looked like it would be entertaining enough - at least for a little while. Funny though, as I think I may have only ever watched a couple of episodes of Big Brother, but I get the gist of what was going on.

The original challenge details are here. It's also posted below, but I've made some changes/notations {in blue} to better suit me. Though I may end up adjusting as I go along.

Big Brother Challenge {It'll be labeled 12 Perfect Strangers on my blog}
Many are familiar with the Big Brother show formula. 10 random strangers are locked up together in a house and at the end of each week the least popular person is voted out. The winner is the last person left in the house.

But how would it work for sims?

12 strangers are put into a house and left to their own devices. At the end of 14 sim weeks, the last sim standing will receive 250000 simoleons, the most expensive car available, and will get to spin off into a new challenge. If there is a romance with the last 2 sims standing, then they both get to move on, together, in the new challenge

Create 12 YA random sims with a mix of personality traits - you could even use premade sims with randomly selected traits to get a broad spectrum of personality traits. Ideally, it should be a male/female 50/50 split. Of course you may doll them up as much as you want, after all you have to look at them!

Build a single story house with enough beds for all (not sure yet, but I may make it a 2 story house). To mix it up a bit throw in a double bed *forcing* bed sharing and the ensuing aggravation *muahahaha*.
Build a functional kitchen, (with microwave cooker and coffee machine) a large seating and dining area, a fireplace (which must be lit during the day) and a communal bathroom with 3 toilets, a washbasin and two showers. Depending on how you feel, you may use high quality kitchen stuff, or trashy stuff .. You are Big Brother here.
You must NOT provide the following:

Bookcases
PCs
TVs
Any game or hobby objects or gym equipment
Swimming Pools
Ponds
Fire alarms
Burglar alarms

You may make your house as visually attractive as you like - or as hideous as you like.

Money control is not an issue - you will need money to furnish the house and buy Task equipment. You may use social interaction mods for things such as autonomous woohoo. Will also be using animated woohoo put on autonomous - there will likely be a lot of friskiness going on. The sims must be totally autonomous and you must NOT interfere with their actions. If death occurs, tough! No sim may leave the lot unless it is part of a group task. If a death does occur, as in my current game, one sim set himself on fire within the first hour of arriving at the house, you may replace that sim if you wish.

You may however make things more difficult for your housemates - The idea of the challenge is 'triumph through adversity' so some adverse conditions are encouraged. You may sometimes remove some facilities such as one of the showers or toilets on a temporary basis as 'punishment' for not cleaning toilets or showers. I think one day a week, every other week, I may try locking the communal bathroom door from all but the previous week's winner. You may also disrupt sleep patterns by putting a stereo in the bedroom and switching it on. Removing one or two beds. Again 'punishment' is up to you.

Weekly Tasks - These are guideline tasks, feel free to create your own or repeat them more regularly. Your only limitation is your imagination! The only rule is that there must only be one activity going on at any one time - sims are forced to either join in with it or do nothing.
I'm going to start all the sims on level one of each of the following skills: painting, sculpting, athletic, logic, charisma. 
Week 1 - The first week, I'll let them all get to know each other and leave them to their own devices. No one will be kicked out this week.
Week 2 - I'll place skill building equipment and any other distraction worthy things (like tv/computer/bookshelves/etc.) in the house so they can utilize them at will.
Week 3 - I'll remove all the skill building equipment and distraction worthy things that I placed there last week. Painting Task - purchase enough painting easels for all sims. Leave in place for 1 sim week. Some sims will paint, some won't. You must NOT interfere with the sims autonomy in any way, but you may remove the painting from the easel to allow a sim to continue painting if desired. Or scrap paintings if a sim wanders off from the easel. Points will now be tallied by their skill sets, and the one with the lowest amount of points will get the boot, if no one gains in this skill, then no one gets kicked out. The one with the highest skill gain will get a reward (IDK, maybe a charisma skill point or get to go to a movie or something fun during one of the days in the week following).

Week 4 - Athletic Task - Purchase enough gym equipment for all sims. Leave in place for 1 sim week. Points awarded by skill set athletics, lowest buh-bye! [Same procedure will follow for each week according to the skill assignment, if no one gains in this skill, then no one gets kicked out. Reward same concept as previous.]
Week 5 -  Logic - Chess tables and telescopes. ...
Week 6 - Swimming/Diving - pool. ...

Week 7 - Free choice - Repeat one of the above tasks or invent your own. Darts, Foosball, put in a gardening plot (via buydebug) install a pond for fishing (with debug fish spawners) whatever you want. This week is designed to boost social skills. You may also install a bar for this week. No one gets kicked out this week, UNLESS their relationship drops into the red with someone (if there is existing red relationships at the start of this week, then if the red gets 5 or more points worse then one of them will get kicked out by random draw.).

Week 8 - Music Task - Purchase instruments of your choice - piano, guitar, bass, drums.

Week 9 - TBD

Week 10 - Saturday Field Trip - Take all the sims to the park and see what happens. At supper time treat them all to a meal at a restaurant - or if you play a world with a dive bar, let them loose there. Again this is a social experiment to see which sims gain the best relationships. ?? Haven't decided week outcome.

Week 11 - Career Week - Send all sims to work! Choose random jobs - cooking career, politics, criminal, whatever you want - and see which one shines at work! They will have
to quit their jobs after one sim week. 
Week 12 - TBD. Additional weeks will be tacked on if needed until there is a last man/woman standing. (or last couple standing)
Now, how will my sims be chosen? I think I will start off with one sim that I make, set him/her in the house and call roommate service for the next 4 sims, then change them so that they are selectable (so I can monitor their skill sets). Depending on what gender those 4 sims turn out to be, I will then make the next 3 sims. Finally, using master controller, I will go down the population list and choose (using random.org) the last 2 females and 2 males.

Where to set the house? Good question. I'm debating between a created world (not by me as I haven't ventured very far into CAW yet other than opening it up) or one of the earlier worlds. I guess I should go find out!

Sim-u-later!

No comments:

Post a Comment